Back to Blog
Bartender 4 vehicle bar hides in combat6/22/2023 The bottom bar mentality versus free-floating Before we get to that, I have some pretty nice things to say about a user interface that goes against the "bottom bar" mentality that I do like to spotlight here. I know the big focal point of the discussion here and in the comments is going to be the lack of action bars displayed, even during combat, so let's save that for last. Thanks for the awesome submission, Scyian. Note: Feel free to edit this email should you decide to feature the UI. Thank you again for looking at this - hope you find it interesting! This is shown in the fourth screenshot I sent, along with the LDB pluggins and ArkInventory bags displayed.Īny comments or suggestions would be quite welcome. Thus, I've added some scripts in KGPanels that will "sticky" an action bar if you click on its name (the grey words at the bottom of my screen). It works well enough on my main character since I've played with the same keybindings for nearly two years, but it is a liability when switching to an alt. I know that hiding the action bar completely isn't for everyone. OmniCC + CooldownButtons: Logarithmic cooldown bars like Sex圜ooldown look great, but the simple static icon is easier for me to track and more compact. NeedToKnow: Important player buffs and target debuffs are tracked with this addon below the player frame. Satrina Buff Frames: Couldn't live without 'em! Player debuffs are so easy for me to miss with the default placement. This allows the frames to be non-obtrusive when things are going well and to stand out when attention is needed. Pitbull4: Health bars are transparent when full and colored when damaged. KGPanels: More than just pretty bars! Among other things, it will hide the minimap in combat unless I'm in a vehicle, a battleground, or mousing over the map for pinging. Hard to get out of the fire if you can't even see it! This problem is solved by making many elements smaller, click-through and semi-transparent. The downside of clustering things in the middle is that it takes space away from the actual environment. In the end, nearly all the "stuff" I need to track is contained in 4 square inches of space next to my character. Just to the left are my debuffs, incoming damage and boss timers. Thus my health, energy and rotation bars are in the center of the screen. As a melee DPS who's constantly in the muck and having to strafe, turn and run in order to stay on target, I don't want to look very far from the action to get the information I need. The two main goals are centralizing important elements and hiding everything that isn't crucial. It is inspired by one of LED's recent compositions, though done with different addons and adjustments. While the UI I've settled on isn't as artistic as others that have been featured, it has a layout that works well for me and seems to be fairly unique. Few games have such a flexible interface and such a vast repository of existing addons to shop from. Thank you for considering this UI and for your coverage of "Addon Spotlight" and "Reader UI of the Week." Since I started following those columns, tinkering with addons has become a huge part of how I enjoy WoW.
0 Comments
Read More
Leave a Reply. |